Reach the door. The levels never end, and each is harder than the last. A level's shape stays put — everything in it moves every time you try. The game helps you with nothing.
← → or A D to run · ↑, W or Space to jump: a tap hops low, holding jumps higher — and every ceiling kills · R restart · M sound. On a phone: run with the left buttons, jump with the right one; hold it longer to jump higher.
"Go on. I'm watching." — the Know-It-All
This browser view can't save anything: your progress is lost on reload.
Every level you passed, newest first. Kept in this browser only, and not yet checked by a server.
| Level | Mode | Pass | Deaths | Time | Tries | Passed |
|---|
Send it to a friend. They choose Play a code on the title and paste it. Every try lights up a part of your traps, so nobody can learn where they will be.
Paste a level a friend built. It doesn't touch your own run.
HOAXEL was played in another tab, so this one has stopped — it would undo that progress.
HOAXEL plays sideways.